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Marathon is fighting in heavy battles

Since the beginning of his disclosure, Marathon Already have an atmosphere of skepticism around it by the game community in general. In the beginning, I mostly associate this with an uneven Bungie approach to handling the main direct service franchise, Destiny. Among decisions such as removing past expansion, circular weapons, and more disappointing updates than positive ones, I really can understand doubts around the studio that tries to launch and maintain the second direct service game.

Because we have moved closer and closer to the release date, the general view seems to be more gloomy. Yes, there are some very alarming controversy that should not be swept under the rug Marathon Suffering more systemic problems with overall direct service games that need to be overcome to succeed.

The trust was damaged

Service games are directly labeled like that because they are intended to live, experiences that develop so that players can continue to return for months and years. MMORPG is the ancestors of this model, but now we have seen it applied to all types of genres. Apart from the ups and downs, Destiny is still a poster child for what we now call direct service games and so many models trying to imitate.

Like anything that succeeded in the gaming industry, not long before every big player wanted a piece of cake. The allure of the eternal money maker is too large to be rejected, despite the fact that it is far more complicated. Sony is arguably the most investing in the model, at one point of proud more than 12 direct service games in the work. Between the project that was released and canceled, the number had shrunk into two, they became creatures Marathon And Fairgames. While we cannot discuss damaged trust between gamers and list of direct service games at this time and in the future without mentioning Harmony, The root of the problem is back further than that.

The first game I remember raising the main red flag in the game field was National anthem. Even before all the problems behind the scenes in development were revealed about the game, the fans were suspicious about a studio known for RPG that seemed to try to jump into the latest trends. National anthem Launched to a response that is less than a star and quickly makes life support. He failed to satisfy the Bioware core RPG fans or the potential of Destiny who repented due to lack of satisfying story or interesting endgame grinding. Before it was launched, EA shared a road map calendar that detailed three content actions, and when no one exceeded the round 1 released for more than a year, Bioware promised a large reshuffle from the game, unofficially called unofficially National anthem 2.0.

All of these plans are canceled.

Since then, we have seen more big games making bold claims about content for months and years in the future, only to attract carpets from players after a medium launch -or really bad. Examples include Redfall, Suicide Squad: Kill Justice League, And, of course, Harmony. The latter is the possibility that breaks the back of the camel for most gamers because how never happened before. This is the release of the Playstation first party with the placement of Prime Showcase, an ambitious content road map, an experimental storytelling method, and even the tie-in episode at Secret level Even before the match came out.

The failed game will be bad, but it is rubbed from the existence is a disaster for gamers’ trust in PlayStation and overall direct service. We not only have to worry about the game only violating all the promises of support, but also all the experiences that were torn from us. Even though I don’t think the sins of one game must be borne by another, I cannot blame anyone who has adopted a more waiting approach for new direct service games. If we cannot rely on a name as big as Playstation to realize its promise, why should we think differently for other studios?

Trust is not given anymore, it needs to be obtained.

The impression I saw from big experts and average players in the forum Marathon Feel like what the sentiment is Harmony before launched. The general feeling seems floating around “very pleasant to play, but there isn’t enough there now” type of vibration. Justified or not, it is the death penalty for a game that depends on the large population of people who are willing to support the game in the weakest so that he can even try to achieve his full potential.

Gamers have long memories – at least when they have to be burned. Roadmap and “Trust Us” from the Development Team no longer cut it anymore. Marathon It can be very potential to be extraordinary, but it must start well to even have the opportunity to get there. Not enough people will be satisfied even good, and with so many people are satisfied sitting on the sidelines to see if it fails before even down from the ground, it will produce predictions that are fulfilled by themselves.

Bungie should not be released for bright plagiarism or morals that crashed into the studio. Rumors to rotate about how the unrealistic amount of money needed to be considered as success also does not help, however MarathonFate will not look more certain even if that never happened. Until the direct service game that is enough to get our trust back, every game fighting in a heavy battle that is increasingly steeper with every failed effort.






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