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The cancellation of PlayStation’s live service might be a better thing

Despite its best efforts, PlayStation’s live service strategy hasn’t produced the expected results so far.

The company’s initial plan was to enter the market first with 12 games planned for release in just a few years after making its biggest purchase in Bungie to help guide the effort. Since that declaration, PlayStation has scaled back its big plans bit by bit, with the latest news coming from Bloomberg’s Jason Schreier revealing that two unannounced live service projects in development, namely Bluepoint and Sony Bend, have been cancelled. We don’t know what impact this will have on layoffs, but a spokesperson confirmed that no studios will be closing.

There’s no doubt that PlayStation’s new leadership team will be paying more attention to its live services strategy in the wake of the massive disaster that it’s become. Harmony. They won’t abandon these efforts completely, but I believe we’re seeing signs that they’re ready to make tough choices now for the long-term health of the brand and its studio. Only time will tell if they are right.

Choose your shot

The cancellation of the match is not good news. Video games are works of art, passion, and the selfless dedication of teams large and small who all make enormous sacrifices to make them happen. We wouldn’t know the time and effort a developer put into celebrating the cancellation of a game for whatever reason, let alone because it wasn’t something we personally wanted. According to Schreier’s report, Bluepoint and Sony Bend each spent years on these projects and now have to start from scratch on new development with nothing to show for it at that point.

It feels like PlayStation sees it as the lesser of two evils. They’ve seen how devastating it can be for a live service game to fail — not badly — and have raised the bar for which projects they feel are worth releasing versus taking the short-term losses of canceling another.

It hurts to lose years of hard work on a project that so many people care so much about; it’s more painful if the entire studio shuts down after a major failure.

Bungie / Bungie

This move is sad but necessary in PlayStation’s new live service plans which are different from Naughty Dog’s final development on The Last of Us Online. It’s a studio that chooses its own fate, while these cancellations seem to come from the top down. We may never know the full story behind it Harmonydevelopment, but we can see the impact. This failure – despite its enormous size – casts doubt on every PlayStation live services project both internally and externally.

Despite being completely independent projects, many associate all the PlayStation games with each other. A great game from one studio raises expectations for the next, and a bomb will make people think twice. While this is unfair to individual teams and projects, PlayStation has spent over a decade building a reputation as a company that creates games of the highest quality. All it takes is one misstep to shake consumer confidence, which is difficult to regain.

Although circumstantial, this situation can be considered a positive sign for similar games fair play And Marathon. It’s possible we’re still waiting for another project to release, or perhaps the project is too close to completion to cancel, but if PlayStation is truly ready to cancel a project they don’t believe in then there are implications. for those still standing. Of course, all of this is still in flux as PlayStation as a whole struggles to convey a clear direction heading into 2025.

PlayStation itself hasn’t given us much information regarding any major changes to its live service other than the fact that PlayStation is still the main focus alongside single-player games, as CEO Herman Hulst told Famitsu in December. It’s still chasing trends and, as a result, studios are suffering because of it. I can only say that the silver lining to all this is that PlayStation at least seems to be learning and cutting its losses before they get too great and the entire studio is at risk. It’s a lesson learned not only from his own mistakes, but also the meaning of making live service games in the current climate as a whole. While this isn’t a path I’m personally invested in, I can’t deny that this is something PlayStation considers essential to surviving as a business.

If the best we can hope for is a less cutthroat, all-hands-on-deck mentality and less risk to the fate of the PlayStation studio, then this is at least a step in the right direction.






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